ID #470006
Armor
Sniping Shoes
Buy Price: N/A
Sell Price: N/A
Shoes said to have been worn by a noble thief known as the guardian of the forest.
Shortens the time between attacks.
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MDEF +10
MaxHP +3%, MaxSP +3%.
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Enables the use of Level 1 Gloria.
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For each level of Unlimit skill:
Decreases After Skill Delay by 8%.
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For each level of Warg Rider skill:
Increases Physical Damage against monsters of every size by 5%.
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When Level 10 Aimed Bolt is learned:
Increases Critical Damage by 25%.
Nullifies Weapon Size Penalty.
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When Level 5 Electric Shocker is learned:
All Basic Stats +10
Decreases SP Consumption of Camouflage by 20.
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Refine Level +5:
MaxHP +7%, MaxSP +7%.
Increases Ranged Physical Damage by 5%.
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Refine Level +7:
MaxHP +10%, MaxSP +10%.
Increases Ranged Physical Damage by additional 5%.
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Type: Shoes
Defense: 12
Weight: 20
Armor Level: 1
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Requirement:
Base Level 100
Shortens the time between attacks.
_______________________
MDEF +10
MaxHP +3%, MaxSP +3%.
_______________________
Enables the use of Level 1 Gloria.
_______________________
For each level of Unlimit skill:
Decreases After Skill Delay by 8%.
_______________________
For each level of Warg Rider skill:
Increases Physical Damage against monsters of every size by 5%.
_______________________
When Level 10 Aimed Bolt is learned:
Increases Critical Damage by 25%.
Nullifies Weapon Size Penalty.
_______________________
When Level 5 Electric Shocker is learned:
All Basic Stats +10
Decreases SP Consumption of Camouflage by 20.
_______________________
Refine Level +5:
MaxHP +7%, MaxSP +7%.
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
MaxHP +10%, MaxSP +10%.
Increases Ranged Physical Damage by additional 5%.
_______________________
Type: Shoes
Defense: 12
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "PR_GLORIA",1; bonus bDelayrate,-8*getskilllv("RA_UNLIMIT"); bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER"); if (getskilllv("RA_AIMEDBOLT") == 10) { bonus bCritAtkRate,25; bonus bNoSizeFix; } if (getskilllv("RA_ELECTRICSHOCKER") == 5) { bonus bAllStats,10; bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bLongAtkRate,5; }
.@r = getrefine();
bonus bUnbreakableShoes;
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "PR_GLORIA",1;
bonus bDelayrate,-8*getskilllv("RA_UNLIMIT");
bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER");
if (getskilllv("RA_AIMEDBOLT") == 10) {
bonus bCritAtkRate,25;
bonus bNoSizeFix;
}
if (getskilllv("RA_ELECTRICSHOCKER") == 5) {
bonus bAllStats,10;
bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bLongAtkRate,5;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkRate,5;
}