ID #4662
Card
Big Eggring Card
Buy Price: N/A
Sell Price: N/A
MaxHP +1000
ATK +25
MATK +25
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Ranged Physical Damage by 5%.
Increases Critical Damage by 10%.
_______________________
For each 10 base STR:
ATK -5
_______________________
For each 10 base AGI:
Increases After Attack Delay by 2%.
_______________________
For each 10 base VIT:
MaxHP -200
_______________________
For each 10 base INT:
MATK -5
_______________________
For each 10 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 10 base LUK:
Decreases Critical Damage by 2%.
_______________________
All Basic Stats bonuses can't be less than 0.
_______________________
Type: Card
Compound on: Garment
Weight: 1
ATK +25
MATK +25
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Ranged Physical Damage by 5%.
Increases Critical Damage by 10%.
_______________________
For each 10 base STR:
ATK -5
_______________________
For each 10 base AGI:
Increases After Attack Delay by 2%.
_______________________
For each 10 base VIT:
MaxHP -200
_______________________
For each 10 base INT:
MATK -5
_______________________
For each 10 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 10 base LUK:
Decreases Critical Damage by 2%.
_______________________
All Basic Stats bonuses can't be less than 0.
_______________________
Type: Card
Compound on: Garment
Weight: 1
Monster Drops
Card Drops
Big Eggring
Rate: 0.5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script bonus bBaseAtk,25-5*min(readparam(bStr)/10,5); bonus bMatk,25-5*min(readparam(bInt)/10,5); bonus bAspdRate,10-2*min(readparam(bAgi)/10,5); bonus bMaxHP,1000-200*min(readparam(bVit)/10,5); bonus bLongAtkRate,5-1*min(readparam(bDex)/10,5); bonus bCritAtkRate,10-2*min(readparam(bLuk)/10,5);
bonus bBaseAtk,25-5*min(readparam(bStr)/10,5); bonus bMatk,25-5*min(readparam(bInt)/10,5); bonus bAspdRate,10-2*min(readparam(bAgi)/10,5); bonus bMaxHP,1000-200*min(readparam(bVit)/10,5); bonus bLongAtkRate,5-1*min(readparam(bDex)/10,5); bonus bCritAtkRate,10-2*min(readparam(bLuk)/10,5);