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ID #460097 Armor

Forbidden Grimoire II-LT [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 100
Weight: 500
Slots: 1
Armor level: 2
Required level: 210

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
100

Job Requirements

Yes

Requirements

2
210

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bAspd,3; bonus bMagicHPGainValue,500; bonus bMaxHP,500*.@r; bonus2 bMagicAtkEle,Ele_Fire,8*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,8*(.@r/3); if (.@r>=9) { bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300; } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300; bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,20; bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-40000; bonus2 bSkillCooldown,"SO_SUMMON_AGNI",-40000; bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_ARDOR",-300000; bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_PROCELLA",-300000; } } } if (.@g>=ENCHANTGRADE_B) autobonus "{ bonus bSpl,100; bonus bSMatk,20; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC; else if (.@r>=11) autobonus "{ bonus bSpl,50; bonus bSMatk,10; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC;
.@r = getrefine();
.@g = getenchantgrade();
bonus bAspd,3;
bonus bMagicHPGainValue,500;
bonus bMaxHP,500*.@r;
bonus2 bMagicAtkEle,Ele_Fire,8*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,8*(.@r/3);
if (.@r>=9) {
   bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300;
   bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300;
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bDelayrate,-10;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300;
       bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300;
       if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddRace,RC_All,20;
            bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-40000;
            bonus2 bSkillCooldown,"SO_SUMMON_AGNI",-40000;
            bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_ARDOR",-300000;
            bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_PROCELLA",-300000;
       }
   }
}
if (.@g>=ENCHANTGRADE_B)
   autobonus "{ bonus bSpl,100; bonus bSMatk,20; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC;
else if (.@r>=11)
   autobonus "{ bonus bSpl,50; bonus bSMatk,10; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC;
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