ID #460093
Armor
Hissatsu: Falling Bloom [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 100
Weight: 500
Slots: 1
Armor level: 2
Required level: 100
Defense: 100
Weight: 500
Slots: 1
Armor level: 2
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
100
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,5; bonus bDelayrate,-8; bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3); bonus2 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3); if (.@r>=9) { bonus bMaxHPrate,5; bonus2 bSubSize,Size_All,5; if (.@r>=11) { bonus bBaseAtk,100; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillCooldown,"KO_BAKURETSU",-3000; bonus4 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4); bonus2 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4); } if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus2 bAddEle,Ele_All,15; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bDelayrate,-8; skill "KG_KYOMU",5; skill "OB_ZANGETSU",5; } } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { if (BaseLevel>=200) { bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350; bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350; } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bDelayrate,-8;
bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3);
bonus2 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3);
if (.@r>=9) {
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_All,5;
if (.@r>=11) {
bonus bBaseAtk,100;
bonus bLongAtkRate,15;
if (.@r>=13) {
bonus2 bSkillCooldown,"KO_BAKURETSU",-3000;
bonus4 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4);
bonus2 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4);
bonus2 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4);
}
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g>=ENCHANTGRADE_B) {
if (.@r>=11) {
bonus bDelayrate,-8;
skill "KG_KYOMU",5;
skill "OB_ZANGETSU",5;
}
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
if (BaseLevel>=200) {
bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350;
bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350;
}
}
}