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ID #460093 Armor

Hissatsu: Falling Bloom [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 100
Weight: 500
Slots: 1
Armor level: 2
Required level: 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
100

Requirements

2
100

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,5; bonus bDelayrate,-8; bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3); bonus2 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3); if (.@r>=9) { bonus bMaxHPrate,5; bonus2 bSubSize,Size_All,5; if (.@r>=11) { bonus bBaseAtk,100; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillCooldown,"KO_BAKURETSU",-3000; bonus4 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4); bonus2 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4); } if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus2 bAddEle,Ele_All,15; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bDelayrate,-8; skill "KG_KYOMU",5; skill "OB_ZANGETSU",5; } } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { if (BaseLevel>=200) { bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350; bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350; } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bDelayrate,-8;
bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3);
bonus2 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3);
if (.@r>=9) {
   bonus bMaxHPrate,5;
   bonus2 bSubSize,Size_All,5;
   if (.@r>=11) {
       bonus bBaseAtk,100;
       bonus bLongAtkRate,15;
       if (.@r>=13) {
            bonus2 bSkillCooldown,"KO_BAKURETSU",-3000;
            bonus4 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4);
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4);
   bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4);
   bonus2 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4);
}
if (.@g>=ENCHANTGRADE_C) {
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g>=ENCHANTGRADE_B) {
   if (.@r>=11) {
       bonus bDelayrate,-8;
       skill "KG_KYOMU",5;
       skill "OB_ZANGETSU",5;
   }
}
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=13) {
       if (BaseLevel>=200) {
            bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350;
            bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350;
       }
   }
}
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