ID #460078
Armor
God-Devouring Demonic Shield-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 100
Weight: 800
Slots: 1
Armor level: 2
Required level: 100
Defense: 100
Weight: 800
Slots: 1
Armor level: 2
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
100
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bMdef,10; bonus bAspd,2; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bUseSPrate,-15; bonus2 bSubSize,Size_All,2*(.@r/3); if (.@r>=7) { bonus bAspdRate,20; if (.@r>=9) { bonus bDelayrate,-5; if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bDef,100; bonus bMdef,20; if (.@g>=ENCHANTGRADE_C) { bonus bPow,3; bonus bSpl,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; if (.@g>=ENCHANTGRADE_A) { bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bMdef,10;
bonus bAspd,2;
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
bonus bUseSPrate,-15;
bonus2 bSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,20;
if (.@r>=9) {
bonus bDelayrate,-5;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDef,100;
bonus bMdef,20;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,3;
bonus bSpl,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
}
}
}
}