ID #460072
Armor
Furious Shield [1]
Buy Price: N/A
Sell Price: N/A
A shield that resonates with the Furious Lance.
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Refine Level +7:
Increases damage of Shield Shooting by 5%.
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Refine Level +9:
RES +10, MRES +10.
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When equipped with Furious Lance:
Increases Physical Damage against enemies of every element by 5%.
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[Bonus by Grade]
[Grade D]: RES +10, MRES +10.
[Grade C]: Damage of Shield Shooting +5%.
[Grade B]: DEF +50.
[Grade A]: Damage of Shield Shooting +10%.
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Furious Gear Enchantment doesn't apply to Furious Shield.
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Type: Shield
Defense: 60
Weight: 400
Armor Level: 2
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Requirement:
Base Level 205
Imperial Guard
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Refine Level +7:
Increases damage of Shield Shooting by 5%.
_______________________
Refine Level +9:
RES +10, MRES +10.
_______________________
When equipped with Furious Lance:
Increases Physical Damage against enemies of every element by 5%.
_______________________
[Bonus by Grade]
[Grade D]: RES +10, MRES +10.
[Grade C]: Damage of Shield Shooting +5%.
[Grade B]: DEF +50.
[Grade A]: Damage of Shield Shooting +10%.
_______________________
Furious Gear Enchantment doesn't apply to Furious Shield.
_______________________
Type: Shield
Defense: 60
Weight: 400
Armor Level: 2
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Requirement:
Base Level 205
Imperial Guard
Available from boxes
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherium × 10
- Enriched Etherium × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
4000
Defense
60
Acquisition method
Equipment reform
Job Requirements
Crusader
Yes
Requirements
Armor Level
2
Min Level
205
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5; if (.@r>=9) { bonus bMRes,10; bonus bRes,10; } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,5; bonus bRes,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5; if (.@g>=ENCHANTGRADE_B) { bonus bDef,50; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
if (.@r>=9) {
bonus bMRes,10;
bonus bRes,10;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,5;
bonus bRes,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
if (.@g>=ENCHANTGRADE_B) {
bonus bDef,50;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
}
}
}