ID #460030
Armor
Bionic Aluminum Planter [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus bStr,.@r/2; bonus bInt,.@r/2; bonus bMaxHPrate,2*(.@r/2); bonus2 bSubEle,Ele_Neutral,5*(.@r/4); if (.@r>=9) { bonus bStr,5; bonus bInt,5; bonus bMaxHPrate,3; } if (.@r>=11) { bonus bStr,5; bonus bInt,10; bonus bMaxHPrate,5; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO"); }
.@r = getrefine();
bonus bMdef,10;
bonus bStr,.@r/2;
bonus bInt,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/4);
if (.@r>=9) {
bonus bStr,5;
bonus bInt,5;
bonus bMaxHPrate,3;
}
if (.@r>=11) {
bonus bStr,5;
bonus bInt,10;
bonus bMaxHPrate,5;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO");
}