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ID #460020 Armor

Mad Bunny-LT [1]

Buy Price: N/A Sell Price: N/A
A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
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ATK +5%, MATK +5%.
ASPD +3
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For each 2 Refine Levels:
ATK +2%, MATK +2%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 5%).
Decreases Variable Casting Time by 5%.
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Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
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Refine Level +12:
Skill casting cannot be interrupted.
Critical +15
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[Bonus by Grade]
[Grade D]: Damage taken from enemies of every element -10%.
[Grade C]: POW +2, SPL +2.
[Grade B]: S.MATK +2, P.ATK +2
[Grade A]: After Skill Delay -5%.
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Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
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Requirement:
Base Level 160

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100

Requirements

2
160

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5+2*(.@r/2); bonus bAtkRate,5+2*(.@r/2); bonus bAspd,3; if (.@r>=7) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,7; bonus bLongAtkRate,7; bonus bShortAtkRate,7; if (.@r>=12) { bonus bCritical,15; bonus bNoCastCancel; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSubEle,Ele_All,10; if (.@g >= ENCHANTGRADE_C) { bonus bPow,2; bonus bSpl,2; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5+2*(.@r/2);
bonus bAtkRate,5+2*(.@r/2);
bonus bAspd,3;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bVariableCastrate,-5;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bLongAtkRate,7;
      bonus bShortAtkRate,7;
      if (.@r>=12) {
         bonus bCritical,15;
         bonus bNoCastCancel;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSubEle,Ele_All,10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPow,2;
      bonus bSpl,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
         }
      }
   }
}
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