ID #460013
Armor
Poenitentia Aegis [1]
Buy Price: N/A
Sell Price: N/A
A shield with regrets that couldn't be kept.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
For each 3 Refine Levels:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]: Increases damage of Shield Shooting by 5%.
[Grade C]: Increases damage of Shield Shooting by 8%.
[Grade B]: Increases damage of Shield Shooting by 15, POW +1, SPL +1
_______________________
When equipped with Poenitentia Gladius or Poenitentia Asta:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases damage taken from against enemies of all elements by 10%.
_______________________
Type: Shield
Defense: 120
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 230
Imperial Guard
_______________________
MaxHP +5%
MaxSP +5%
_______________________
For each 3 Refine Levels:
DEF +50, MDEF +10
_______________________
[Bonus by Grade]
[Grade D]: Increases damage of Shield Shooting by 5%.
[Grade C]: Increases damage of Shield Shooting by 8%.
[Grade B]: Increases damage of Shield Shooting by 15, POW +1, SPL +1
_______________________
When equipped with Poenitentia Gladius or Poenitentia Asta:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases damage taken from against enemies of all elements by 10%.
_______________________
Type: Shield
Defense: 120
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 230
Imperial Guard
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
120
Job Requirements
Crusader
Yes
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMdef,10*(.@r/3); bonus bDef,50*(.@r/3); if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,1; bonus bSpl,1; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",15; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bMdef,10*(.@r/3);
bonus bDef,50*(.@r/3);
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus bSpl,1;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",15;
}
}
}