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ID #460010 Armor

Witch Hunt Shield [1]

Buy Price: N/A Sell Price: N/A
A replica of the shield used by the hero who defeated the witch.
Although the shape can be reproduced, it shines brilliantly and cannot have the power to convey that it has prevented all kinds of magic.
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MDEF +15
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Decreases damage taken from monsters of Normal and Boss class by 10%.
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When equipped by Rune Knight:
Decreases damage taken from monsters of Normal and Boss class by additional 10%.

Refine Level of Demon Hunting Shield is +7 or higher:
Decreases damage taken from monsters of Normal and Boss class by additional 10%.

Refine Level of Demon Hunting Shield is +9 or higher:
Decreases damage taken from monsters of Normal and Boss class by additional 10%.
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When compounded with Alice Card:
The effect of Demon Hunting Shield will not be activated.
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When compounded with Gaster Card (jRO):
The effect of Demon Hunting Shield will not be activated.
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When equipped with Ordre Card, Paiement Card and Blut Haase Card:
The effect of Demon Hunting Shield will not be activated.
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Indestructible in battle
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Type: Shield
Defense: 170
Weight: 120
Armor Level: 1
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Requirement:
Base Level 130

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1200
170

Requirements

1
130

Scripts

.@r = getrefine(); bonus2 bSubClass,Class_Normal,10; bonus2 bSubClass,Class_Boss,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSubClass,Class_Normal,10; bonus2 bSubClass,Class_Boss,10; if (.@r>=7) { bonus2 bSubClass,Class_Normal,10; bonus2 bSubClass,Class_Boss,10; if (.@r>=9) { bonus2 bSubClass,Class_Normal,10; bonus2 bSubClass,Class_Boss,10; } } }
.@r = getrefine();
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bSubClass,Class_Normal,10;
   bonus2 bSubClass,Class_Boss,10;
   if (.@r>=7) {
       bonus2 bSubClass,Class_Normal,10;
       bonus2 bSubClass,Class_Boss,10;
       if (.@r>=9) {
           bonus2 bSubClass,Class_Normal,10;
           bonus2 bSubClass,Class_Boss,10;
       }
   }
}
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