ID #450427
Armor
Cursed Diabolical Armor [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 120
Weight: 200
Slots: 1
Armor level: 2
Required level: 100
Defense: 120
Weight: 200
Slots: 1
Armor level: 2
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
120
Requirements
Armor Level
2
Min Level
100
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bUnbreakableArmor; bonus bPAtk,3*(.@r/2); bonus bBaseAtk,50*(.@r/3); if (.@r>=10) { bonus2 bResEff,Eff_Curse,10000; bonus bFlee2,20; if (.@r>=11) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30; bonus2 bSkillAtk,"IG_OVERSLASH",30; if (.@r>=12) { bonus2 bAddEle,Ele_All,20; if (.@r>=13) { skill "LK_AURABLADE",5; autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE"; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-20; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50; bonus2 bSkillAtk,"IG_OVERSLASH",50; } } } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableArmor;
bonus bPAtk,3*(.@r/2);
bonus bBaseAtk,50*(.@r/3);
if (.@r>=10) {
bonus2 bResEff,Eff_Curse,10000;
bonus bFlee2,20;
if (.@r>=11) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30;
bonus2 bSkillAtk,"IG_OVERSLASH",30;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=13) {
skill "LK_AURABLADE",5;
autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE";
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50;
bonus2 bSkillAtk,"IG_OVERSLASH",50;
}
}
}
}