ID #450412
Armor
Yorscalp Armor [1]
Buy Price: N/A
Sell Price: N/A
An armor amplified by the Serpent's Curse.
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ATK +130.
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For each 2 Refine Levels:
ATK +20, DEF +20.
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Refine Level +7:
Increases Physical Damage by 5%.
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Refine Level +9:
P.ATK +5.
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Increases Physical Damage by additional 10%.
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Refine Level +12:
Decreases After Skill Delay by 5%.
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When equipped with Yorscalp Manteau:
Increases Physical Damage against enemies of every element by 15%.
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When equipped with Yorscalp Boots:
Increases Physical Damage against enemies of every race, except Players, by 15%.
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[Bonus by Grade]
[Grade D]: POW +5, CON +5, After Skill Delay -5%.
[Grade C]: ATK +5%, P.ATK +3.
[Grade B]: POW +5, CON +5, P.ATK +3.
[Grade A]: ATK +5%, P.ATK +5.
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Type: Armor
Defense: 198
Weight: 240
Armor Level: 2
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Requirement:
Base Level 250
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ATK +130.
_______________________
For each 2 Refine Levels:
ATK +20, DEF +20.
_______________________
Refine Level +7:
Increases Physical Damage by 5%.
_______________________
Refine Level +9:
P.ATK +5.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +10:
Increases Physical Damage by additional 10%.
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Refine Level +12:
Decreases After Skill Delay by 5%.
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When equipped with Yorscalp Manteau:
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Yorscalp Boots:
Increases Physical Damage against enemies of every race, except Players, by 15%.
_______________________
[Bonus by Grade]
[Grade D]: POW +5, CON +5, After Skill Delay -5%.
[Grade C]: ATK +5%, P.ATK +3.
[Grade B]: POW +5, CON +5, P.ATK +3.
[Grade A]: ATK +5%, P.ATK +5.
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Type: Armor
Defense: 198
Weight: 240
Armor Level: 2
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Requirement:
Base Level 250
Equipment Reform
Available through the reform system Yorscalp_Refin_Hammer
- Zelunium × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2400
Defense
198
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,130+20*(.@r/2); bonus bDef,20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bPAtk,5; if (.@r>=10) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,3; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; bonus bAtkRate,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,130+20*(.@r/2);
bonus bDef,20*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bPAtk,5;
if (.@r>=10) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bAtkRate,5;
}
}
}
}