ID #450405
Armor
Convertible Physical Armor [1]
Buy Price: N/A
Sell Price: N/A
A multi-purpose armor that has been further improved for high efficiency and high output purposes.
A physical processor is installed.
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ATK +100
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For each 2 Refine Levels:
ATK +10.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
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Refine Level +9:
Increases Physical Damage by 10%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
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When equipped with Convertible Physical Wing:
Decreases After Skill Delay by additional 5%.
Total Refine Level of entire set is at least +18:
Increases Physical Damage against enemies of every element by 10%.
Total Refine Level of entire set is at least +23:
Increases Physical Damage by additional (the sum of refine level)%.
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Type: Armor
Defense: 130
Weight: 100
Armor Level: 1
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Requirement:
Base Level 150
A physical processor is installed.
_______________________
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
_______________________
When equipped with Convertible Physical Wing:
Decreases After Skill Delay by additional 5%.
Total Refine Level of entire set is at least +18:
Increases Physical Damage against enemies of every element by 10%.
Total Refine Level of entire set is at least +23:
Increases Physical Damage by additional (the sum of refine level)%.
_______________________
Type: Armor
Defense: 130
Weight: 100
Armor Level: 1
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Requirement:
Base Level 150
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
130
Requirements
Armor Level
1
Min Level
150
Scripts
Script .@r = getrefine(); bonus bBaseAtk,100+10*(.@r/2); if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=11) { bonus bDelayrate,-10; } } }
.@r = getrefine();
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}