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ID #450351 Armor

Gaebolg Robe [1]

Buy Price: N/A Sell Price: N/A
An robe given to members of the Resistance.
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MATK +130
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For each 2 Refine Levels:
MATK +15, DEF +15.
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Refine Level +7:
Increases Magical Damage with every element by 3%.
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Refine Level +9:
S.MATK +5.
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Increases Magical Damage with every element by additional 5%.
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Refine Level +12:
Decreases After Skill Delay by 5%.
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When equipped with Gaebolg Manteau:
Increases Magical Damage against enemies of every element by 10%.
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When equipped with Gaebolg Manteau and Gaebolg Boots:
Increases Magical Damage against enemies of every race, except Players, by 10%.
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[Bonus by Grade]
[Grade D]: SPL +3, CON +3, After Skill Delay -5%.
[Grade C]: MATK +3%, S.MATK +2.
[Grade B]: SPL +4, CON +4, S.MATK +3.
[Grade A]: MATK +4%, S.MATK +5.
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Type: Armor
Defense: 130
Weight: 120
Armor Level: 2
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Requirement:
Base Level 245

Equipment Reform

Available through the reform system Gaebolg_A_Hammer_1

Available through the reform system Gaebolg_A_Hammer_2

Available through the reform system Gaebolg_A_Hammer_3

Available through the reform system Yorscalp_Scroll_A

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1200
130
Equipment reform

Requirements

2
245

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,130+15*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,3; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,5; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bSpl,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,2; bonus bMatkRate,3; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,3; bonus bSpl,4; bonus bCon,4; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; bonus bMatkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,130+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,3;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus bSMatk,5;
      if (.@r>=10) {
         bonus2 bMagicAtkEle,Ele_All,5;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bDelayrate,-5;
   bonus bSpl,3;
   bonus bCon,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bSMatk,2;
      bonus bMatkRate,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bSpl,4;
         bonus bCon,4;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,5;
            bonus bMatkRate,4;
         }
      }
   }
}
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