Gaebolg Robe [1]
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MATK +130
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For each 2 Refine Levels:
MATK +15, DEF +15.
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Refine Level +7:
Increases Magical Damage with every element by 3%.
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Refine Level +9:
S.MATK +5.
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Increases Magical Damage with every element by additional 5%.
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Refine Level +12:
Decreases After Skill Delay by 5%.
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When equipped with Gaebolg Manteau:
Increases Magical Damage against enemies of every element by 10%.
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When equipped with Gaebolg Manteau and Gaebolg Boots:
Increases Magical Damage against enemies of every race, except Players, by 10%.
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[Bonus by Grade]
[Grade D]: SPL +3, CON +3, After Skill Delay -5%.
[Grade C]: MATK +3%, S.MATK +2.
[Grade B]: SPL +4, CON +4, S.MATK +3.
[Grade A]: MATK +4%, S.MATK +5.
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Type: Armor
Defense: 130
Weight: 120
Armor Level: 2
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Requirement:
Base Level 245
Available from boxes
Equipment Reform
Available through the reform system Gaebolg_A_Hammer_1
- Zelunium × 150
- Turquoise Magic Stone × 20
- Sunset Magic Stone × 20
- Crimson Magic Stone × 20
- Livid Magic Stone × 20
Available through the reform system Gaebolg_A_Hammer_2
Available through the reform system Gaebolg_A_Hammer_3
Available through the reform system Yorscalp_Scroll_A
- Wigner Premium Exchange Ticket × 200
- Shape of Fallen Serpent × 10
- Symbol of Curse × 50
- Spirit of Yorscalp × 200
Equipment Slots
Basic Information
Requirements
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,130+15*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,3; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,5; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_All,5; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bSpl,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,2; bonus bMatkRate,3; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,3; bonus bSpl,4; bonus bCon,4; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; bonus bMatkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,130+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,3;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bSpl,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bSMatk,2;
bonus bMatkRate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bSpl,4;
bonus bCon,4;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,5;
bonus bMatkRate,4;
}
}
}
}