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ID #450350 Armor

Gaebolg Armor [1]

Buy Price: N/A Sell Price: N/A
An armor given to members of the Resistance.
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ATK +130
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For each 2 Refine Levels:
ATK +15, DEF +15.
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Refine Level +7:
Increases Physical Damage by 3%.
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Refine Level +9:
P.ATK +5.
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Increases Physical Damage by additional 5%.
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Refine Level +12:
Decreases After Skill Delay by 5%.
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When equipped with Gaebolg Manteau:
Increases Physical Damage against enemies of every element by 10%.
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When equipped with Gaebolg Manteau and Gaebolg Boots:
Increases Physical Damage against enemies of every race, except Players, by 10%.
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[Bonus by Grade]
[Grade D]: POW +3, CON +3, After Skill Delay -5%.
[Grade C]: ATK +3%, P.ATK +2.
[Grade B]: POW +4, CON +4, P.ATK +3.
[Grade A]: ATK +4%, P.ATK +5.
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Type: Armor
Defense: 198
Weight: 240
Armor Level: 2
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Requirement:
Base Level 245

Equipment Reform

Available through the reform system Gaebolg_A_Hammer_1

Available through the reform system Gaebolg_A_Hammer_2

Available through the reform system Gaebolg_A_Hammer_3

Available through the reform system Yorscalp_Scroll_A

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
2400
198
Equipment reform

Requirements

2
245

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,130+15*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,3; bonus bShortAtkRate,3; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bPAtk,5; if (.@r>=10) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; if (.@r>=12) { bonus bDelayrate,-5; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bPow,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,3; bonus bPow,4; bonus bCon,4; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; bonus bAtkRate,4; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,130+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,3;
   bonus bShortAtkRate,3;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus bPAtk,5;
      if (.@r>=10) {
         bonus bLongAtkRate,5;
         bonus bShortAtkRate,5;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bDelayrate,-5;
   bonus bPow,3;
   bonus bCon,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bAtkRate,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,3;
         bonus bPow,4;
         bonus bCon,4;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,5;
            bonus bAtkRate,4;
         }
      }
   }
}
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