ID #450299
Armor
Exotic Temporal Armor-LT [1]
Buy Price: N/A
Sell Price: N/A
ATK/MATK +150
_______________________
For each 2 Refine Levels:
ATK/MATK +15
_______________________
For each 3 Refine Levels:
ATK/MATK +2%
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Refine Level +7:
Ignores defense of monsters of every race by 30%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases Damage by 10%.
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Refine Level +12:
Indestructible in battle
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Refine Level +13:
Increases Damage against enemies of every element by 15%.
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When equipped with Exotic Temporal Manteau-LT:
Total Refine Level of entire set is at least +22:
Increases Damage by additional 10%.
_______________________
When equipped with Exotic Temporal Boots-LT:
ATK/MATK +80
Total Refine Level of entire set is at least +22:
Increases Damage against enemies of every class by 10%.
_______________________
When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT:
Total Refine Level of entire set is at least +37:
Decreases After Skill Delay by additional 10%.
If Shoes's and Garment's Grade is A:
P.ATK/S.MATK +10
_______________________
[Bonus by Grade]
[Grade D]: ATK/MATK +3% per 2 Refine Levels.
[Grade C]: Damage +3% per 2 Refine Levels.
[Grade B]: P.ATK/S.MATK +1 per 2 Refine Levels.
[Grade A]: Damage against monsters of every race by +2% per 2 Refine Levels.
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Type: Armor
Defense: 120
Weight: 200
Armor Level: 2
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Requirement:
Base Level 190
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For each 2 Refine Levels:
ATK/MATK +15
_______________________
For each 3 Refine Levels:
ATK/MATK +2%
_______________________
Refine Level +7:
Ignores defense of monsters of every race by 30%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases Damage by 10%.
_______________________
Refine Level +12:
Indestructible in battle
_______________________
Refine Level +13:
Increases Damage against enemies of every element by 15%.
_______________________
When equipped with Exotic Temporal Manteau-LT:
Total Refine Level of entire set is at least +22:
Increases Damage by additional 10%.
_______________________
When equipped with Exotic Temporal Boots-LT:
ATK/MATK +80
Total Refine Level of entire set is at least +22:
Increases Damage against enemies of every class by 10%.
_______________________
When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT:
Total Refine Level of entire set is at least +37:
Decreases After Skill Delay by additional 10%.
If Shoes's and Garment's Grade is A:
P.ATK/S.MATK +10
_______________________
[Bonus by Grade]
[Grade D]: ATK/MATK +3% per 2 Refine Levels.
[Grade C]: Damage +3% per 2 Refine Levels.
[Grade B]: P.ATK/S.MATK +1 per 2 Refine Levels.
[Grade A]: Damage against monsters of every race by +2% per 2 Refine Levels.
_______________________
Type: Armor
Defense: 120
Weight: 200
Armor Level: 2
_______________________
Requirement:
Base Level 190
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2000
Defense
120
Requirements
Armor Level
2
Min Level
190
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus bMatk,150+(15*(.@r/2)); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=12) { bonus bUnbreakableArmor; if (.@r>=13) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,2*(.@r/2); bonus2 bMagicAddRace,RC_All,2*(.@r/2); }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus bMatk,150+(15*(.@r/2));
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,30;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=12) {
bonus bUnbreakableArmor;
if (.@r>=13) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,3*(.@r/2);
bonus bLongAtkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,2*(.@r/2);
bonus2 bMagicAddRace,RC_All,2*(.@r/2);
}