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ID #450299 Armor

Exotic Temporal Armor-LT [1]

Buy Price: N/A Sell Price: N/A
ATK/MATK +150
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For each 2 Refine Levels:
ATK/MATK +15
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For each 3 Refine Levels:
ATK/MATK +2%
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Refine Level +7:
Ignores defense of monsters of every race by 30%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases Damage by 10%.
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Refine Level +12:
Indestructible in battle
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Refine Level +13:
Increases Damage against enemies of every element by 15%.
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When equipped with Exotic Temporal Manteau-LT:
Total Refine Level of entire set is at least +22:
Increases Damage by additional 10%.
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When equipped with Exotic Temporal Boots-LT:
ATK/MATK +80

Total Refine Level of entire set is at least +22:
Increases Damage against enemies of every class by 10%.
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When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT:
Total Refine Level of entire set is at least +37:
Decreases After Skill Delay by additional 10%.

If Shoes's and Garment's Grade is A:
P.ATK/S.MATK +10
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[Bonus by Grade]
[Grade D]: ATK/MATK +3% per 2 Refine Levels.
[Grade C]: Damage +3% per 2 Refine Levels.
[Grade B]: P.ATK/S.MATK +1 per 2 Refine Levels.
[Grade A]: Damage against monsters of every race by +2% per 2 Refine Levels.
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Type: Armor
Defense: 120
Weight: 200
Armor Level: 2
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Requirement:
Base Level 190

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
2000
120

Requirements

2
190

Scripts

.@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus bMatk,150+(15*(.@r/2)); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=12) { bonus bUnbreakableArmor; if (.@r>=13) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,2*(.@r/2); bonus2 bMagicAddRace,RC_All,2*(.@r/2); }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus bMatk,150+(15*(.@r/2));
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
   if (.@r>=9) {
       bonus bDelayrate,-10;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=12) {
               bonus bUnbreakableArmor;
               if (.@r>=13) {
                   bonus2 bAddEle,Ele_All,15;
                   bonus2 bMagicAddEle,Ele_All,15;
               }
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3*(.@r/2);
   bonus bMatkRate,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bShortAtkRate,3*(.@r/2);
   bonus bLongAtkRate,3*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,2*(.@r/2);
   bonus2 bMagicAddRace,RC_All,2*(.@r/2);
}
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