ID #450296
Armor
Mars Armor-LT [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 30
Weight: 300
Slots: 1
Armor level: 2
Required level: 150
Defense: 30
Weight: 300
Slots: 1
Armor level: 2
Required level: 150
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
30
Requirements
Armor Level
2
Min Level
150
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3); bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3); if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } if (.@r>=11) bonus2 bAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillCooldown,"GC_DARKCROW",-5000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; bonus2 bAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3); if (.@r>=13) { bonus2 bSkillCooldown,"GC_DARKCROW",-5000; bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; } }
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
}
}