ID #450284
Armor
Engraved Soul Purifying Rune Robe [1]
Buy Price: N/A
Sell Price: N/A
An robe born from deep energy research on Varmundt's Biosphere.
The soul and purification rune magic is imprinted along with the user's magic.
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SPL +3, CON +3, MATK +140.
Decreases SP Consumption by 10%.
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For each 2 Refine Levels:
MATK +15, DEF +30
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Refine Level +7:
MATK +5%, S.MATK +2, MDEF +25.
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Refine Level +9:
S.MATK +5, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Magical Damage with every element by 15%.
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[Bonus by Grade]
[Grade D]: MATK +25, MATK +5%.
[Grade C]: MATK +45, MATK +8%, Magical Damage with every element +3%.
[Grade B]: MATK +13%, Magical Damage with every element +5%, SPL +10.
[Grade A]: MATK +16%, Magical Damage with every element +7%, CON +10.
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Type: Armor
Defense: 75
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250
The soul and purification rune magic is imprinted along with the user's magic.
_______________________
SPL +3, CON +3, MATK +140.
Decreases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
MATK +15, DEF +30
_______________________
Refine Level +7:
MATK +5%, S.MATK +2, MDEF +25.
_______________________
Refine Level +9:
S.MATK +5, MDEF +25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +25, MATK +5%.
[Grade C]: MATK +45, MATK +8%, Magical Damage with every element +3%.
[Grade B]: MATK +13%, Magical Damage with every element +5%, SPL +10.
[Grade A]: MATK +16%, Magical Damage with every element +7%, CON +10.
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Type: Armor
Defense: 75
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250
Equipment Reform
Available through the reform system Bar_D_A_Unseal
- Deep Soul Rune × 60
- Deep Cleansing Rune × 60
- Deep Soul Essence × 30
- Essence of Deep Purification × 30
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
75
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUseSPrate,10; bonus bSpl,3; bonus bCon,3; bonus bMatk,140+15*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,5; bonus bMdef,25; if (.@r>=9) { bonus bSMatk,5; bonus bMdef,25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bMatk,25; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,3; bonus bMatkRate,8; bonus bMatk,45; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,13; bonus bSpl,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,16; bonus bCon,10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bSpl,3;
bonus bCon,3;
bonus bMatk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bSMatk,2;
bonus bMatkRate,5;
bonus bMdef,25;
if (.@r>=9) {
bonus bSMatk,5;
bonus bMdef,25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bMatk,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,3;
bonus bMatkRate,8;
bonus bMatk,45;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,13;
bonus bSpl,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,16;
bonus bCon,10;
}
}
}
}