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ID #450283 Armor

Engraved Icy Storm Rune Suit [1]

Buy Price: N/A Sell Price: N/A
An suit born from deep energy research on Varmundt's Biosphere.
The rune magic of cold and storm is engraved along with the user's magic.
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POW +3, CON +3, Critical -10.
ATK +140
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For each 2 Refine Levels:
ATK +15, DEF +30
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Refine Level +7:
ATK +5%, P.ATK +2, MDEF +25.
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Refine Level +9:
P.ATK +5, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +25, ATK +5%.
[Grade C]: ATK +45, ATK +8%, Ranged Physical Damage +3%.
[Grade B]: ATK +13%, Ranged Physical Damage +5%, POW +10.
[Grade A]: ATK +16%, Ranged Physical Damage +7%, CON +10.
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Type: Armor
Defense: 125
Weight: 0
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Bar_D_A_Unseal

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
125
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-10; bonus bPow,3; bonus bCon,3; bonus bBaseAtk,140+15*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,5; bonus bMdef,25; if (.@r>=9) { bonus bPAtk,5; bonus bMdef,25; if (.@r>=11) { bonus bLongAtkRate,15; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,25; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,3; bonus bAtkRate,8; bonus bBaseAtk,45; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,5; bonus bAtkRate,13; bonus bPow,10; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,7; bonus bAtkRate,16; bonus bCon,10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bPow,3;
bonus bCon,3;
bonus bBaseAtk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,5;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bPAtk,5;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,3;
      bonus bAtkRate,8;
      bonus bBaseAtk,45;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,5;
         bonus bAtkRate,13;
         bonus bPow,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,7;
            bonus bAtkRate,16;
            bonus bCon,10;
         }
      }
   }
}
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