ID #450281
Armor
Corrupted Poison Rune Cloth [1]
Buy Price: N/A
Sell Price: N/A
An robe created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of corruption and poison.
_______________________
Critical +5.
ATK +70.
_______________________
For each 2 Refine Levels:
ATK +12, DEF +30.
_______________________
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
MDEF +25, C.RATE +3.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 2%.
Increases Critical Damage by 5%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Critical Damage +8%.
[Grade B]: ATK +11%, Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Physical Damage +7%, CRT +5.
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Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 250
Imprinted with the runic magic of corruption and poison.
_______________________
Critical +5.
ATK +70.
_______________________
For each 2 Refine Levels:
ATK +12, DEF +30.
_______________________
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
MDEF +25, C.RATE +3.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage by 2%.
Increases Critical Damage by 5%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Critical Damage +8%.
[Grade B]: ATK +11%, Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Physical Damage +7%, CRT +5.
_______________________
Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 250
Equipment Reform
Available through the reform system Bar_D_A_Seal
- Deep Corruption Rune × 30
- Rune of Deep Poison × 30
- Essence of Deep Corruption × 15
- Essence of Deep Venom × 15
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,5; bonus bBaseAtk,70+12*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; bonus bMdef,25; if (.@r>=9) { bonus bCRate,3; bonus bMdef,25; if (.@r>=11) { bonus bCritAtkRate,5; bonus bLongAtkRate,2; bonus bShortAtkRate,2; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus bCritAtkRate,8; bonus bAtkRate,8; bonus bBaseAtk,20; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAtkRate,11; bonus bPow,5; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,7; bonus bShortAtkRate,7; bonus bAtkRate,14; bonus bCrt,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bBaseAtk,70+12*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
bonus bMdef,25;
if (.@r>=9) {
bonus bCRate,3;
bonus bMdef,25;
if (.@r>=11) {
bonus bCritAtkRate,5;
bonus bLongAtkRate,2;
bonus bShortAtkRate,2;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bCritAtkRate,8;
bonus bAtkRate,8;
bonus bBaseAtk,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,11;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,7;
bonus bShortAtkRate,7;
bonus bAtkRate,14;
bonus bCrt,5;
}
}
}
}