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ID #450280 Armor

Soul Purifying Rune Robe [1]

Buy Price: N/A Sell Price: N/A
An robe created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of soul and purification.
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Increases SP Consumption by 10%.
MATK +100.
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For each 2 Refine Levels:
MATK +15, DEF +30.
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Refine Level +7:
MATK +3%, S.MATK +2, MDEF +25.
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Refine Level +9:
S.MATK +3, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Magical Damage with every element by 5%.
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[Bonus by Grade]
[Grade D]: MATK +10, MATK +5%.
[Grade C]: MATK +20, MATK +8%, Magical Damage with every element +3%.
[Grade B]: MATK +11%, Magical Damage with every element +5%, SPL +5.
[Grade A]: MATK +14%, Magical Damage with every element +7%, CON +5.
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Type: Armor
Defense: 0
Weight: 50
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Bar_D_A_Seal

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUseSPrate,10; bonus bMatk,100+15*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,3; bonus bMdef,25; if (.@r>=9) { bonus bSMatk,3; bonus bMdef,25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,3; bonus bMatkRate,8; bonus bMatk,20; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,11; bonus bSpl,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,14; bonus bCon,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bMatk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bSMatk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,3;
      bonus bMatkRate,8;
      bonus bMatk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,5;
         bonus bMatkRate,11;
         bonus bSpl,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_All,7;
            bonus bMatkRate,14;
            bonus bCon,5;
         }
      }
   }
}
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