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ID #450279 Armor

Icy Storm Rune Suit [1]

Buy Price: N/A Sell Price: N/A
An suit created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of ice and storm.
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Critical -10.
ATK +100.
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For each 2 Refine Levels:
ATK +15, DEF +30.
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Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
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Refine Level +9:
P.ATK +3, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Ranged Physical Damage by 5%.
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[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Ranged Physical Damage +3%.
[Grade B]: ATK +11%, Ranged Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Ranged Physical Damage +7%, CON +5.
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Type: Armor
Defense: 0
Weight: 75
Armor Level: 2
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Requirement:
Base Level 250

Equipment Reform

Available through the reform system Bar_D_A_Seal

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
750
Equipment reform

Requirements

2
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-10; bonus bBaseAtk,100+15*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; bonus bMdef,25; if (.@r>=9) { bonus bPAtk,3; bonus bMdef,25; if (.@r>=11) { bonus bLongAtkRate,5; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,3; bonus bAtkRate,8; bonus bBaseAtk,20; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,5; bonus bAtkRate,11; bonus bPow,5; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,7; bonus bAtkRate,14; bonus bCon,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bPAtk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bLongAtkRate,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,3;
      bonus bAtkRate,8;
      bonus bBaseAtk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,5;
         bonus bAtkRate,11;
         bonus bPow,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,7;
            bonus bAtkRate,14;
            bonus bCon,5;
         }
      }
   }
}
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