ID #450274
Armor
Fiery Earth Rune Armor [1]
Buy Price: N/A
Sell Price: N/A
An armor created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of fire and earth.
_______________________
Critical -10.
ATK +100.
_______________________
For each 2 Refine Levels:
ATK +15, DEF +30.
_______________________
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
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Refine Level +9:
P.ATK +3, MDEF +25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Melee Physical Damage by 5%.
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[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Melee Physical Damage +3%.
[Grade B]: ATK +11%, Melee Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Melee Physical Damage +7%, CON +5.
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Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 250
Imprinted with the runic magic of fire and earth.
_______________________
Critical -10.
ATK +100.
_______________________
For each 2 Refine Levels:
ATK +15, DEF +30.
_______________________
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
_______________________
Refine Level +9:
P.ATK +3, MDEF +25.
_______________________
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Melee Physical Damage by 5%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Melee Physical Damage +3%.
[Grade B]: ATK +11%, Melee Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Melee Physical Damage +7%, CON +5.
_______________________
Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 250
Equipment Reform
Available through the reform system Bar_D_A_Seal
- Rune of Deep Fire × 30
- Deep Earth Rune × 30
- Essence of Deep Fire × 15
- Essence of Deep Earth × 15
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-10; bonus bBaseAtk,100+15*(.@r/2); bonus bDef,30*(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; bonus bMdef,25; if (.@r>=9) { bonus bPAtk,3; bonus bMdef,25; if (.@r>=11) { bonus bShortAtkRate,5; bonus bDelayrate,-10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,3; bonus bAtkRate,8; bonus bBaseAtk,20; if (.@g>=ENCHANTGRADE_B) { bonus bShortAtkRate,5; bonus bAtkRate,11; bonus bPow,5; if (.@g>=ENCHANTGRADE_A) { bonus bShortAtkRate,7; bonus bAtkRate,14; bonus bCon,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
bonus bMdef,25;
if (.@r>=9) {
bonus bPAtk,3;
bonus bMdef,25;
if (.@r>=11) {
bonus bShortAtkRate,5;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,3;
bonus bAtkRate,8;
bonus bBaseAtk,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,5;
bonus bAtkRate,11;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bShortAtkRate,7;
bonus bAtkRate,14;
bonus bCon,5;
}
}
}
}