ID #450272
Armor
Celine's Dress-LT [1]
Buy Price: N/A
Sell Price: N/A
MATK +150
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
MATK +10%
_______________________
Refine Level +9:
Increases Magical Damage by 15%.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
Refine Level +13:
Increases Magical Damage against monsters of Boss class by 15%.
_______________________
When equipped with Celine Kimi Card
Magical Attacks have a 2% chance to transform into Celine Kimi for 10 seconds.
During transformation:
Decreases After Skill Delay by 25%.
MATK +25%
Magical Attacks have a 8% chance to auto-cast Level Vituperatum.
_______________________
When equipped with Evil Spirit Gloves:
MATK +100
Physical Attacks have a 5% chance to auto-cast Level 5 Soul Expansion and Level 3 Soul Vulcan Strike.
Magical Attacks have a 1% chance to auto-cast Level 3 Telekinesis Intense.
_______________________
When equipped with Celine's Ribbon:
Decreases damage taken from Demi-Human monsters and Players by 12%.
For each 2 Refine Levels of Celine's Ribbon:
S.MATK +1
Refine Level of Celine's Ribbon is +12 or higher:
Increases Magical Damage against monsters of Boss class by additional 10%.
_______________________
When equipped with Celine's Brooch:
For each Refine Level:
MATK +8
Refine Level +9:
Increases Magical Damage with Water, Wind, Fire, Earth and Poison element by 10%.
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +2 per 2 Refine Levels,
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade B]: MATK +3, MATK +1% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade A]: S.MATK +1, MATK +2% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
_______________________
Type: Armor
Defense: 40
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 200
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
MATK +10%
_______________________
Refine Level +9:
Increases Magical Damage by 15%.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
Refine Level +13:
Increases Magical Damage against monsters of Boss class by 15%.
_______________________
When equipped with Celine Kimi Card
Magical Attacks have a 2% chance to transform into Celine Kimi for 10 seconds.
During transformation:
Decreases After Skill Delay by 25%.
MATK +25%
Magical Attacks have a 8% chance to auto-cast Level Vituperatum.
_______________________
When equipped with Evil Spirit Gloves:
MATK +100
Physical Attacks have a 5% chance to auto-cast Level 5 Soul Expansion and Level 3 Soul Vulcan Strike.
Magical Attacks have a 1% chance to auto-cast Level 3 Telekinesis Intense.
_______________________
When equipped with Celine's Ribbon:
Decreases damage taken from Demi-Human monsters and Players by 12%.
For each 2 Refine Levels of Celine's Ribbon:
S.MATK +1
Refine Level of Celine's Ribbon is +12 or higher:
Increases Magical Damage against monsters of Boss class by additional 10%.
_______________________
When equipped with Celine's Brooch:
For each Refine Level:
MATK +8
Refine Level +9:
Increases Magical Damage with Water, Wind, Fire, Earth and Poison element by 10%.
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +2 per 2 Refine Levels,
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade B]: MATK +3, MATK +1% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
[Grade A]: S.MATK +1, MATK +2% per 2 Refine Levels.
Magical Damage against monsters of Boss class +1% per 4 Refine Levels.
_______________________
Type: Armor
Defense: 40
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
40
Requirements
Armor Level
2
Min Level
200
Scripts
Script .@r = getrefine(); .@g = getenchantgrade(); bonus bMatk,150+(15*(.@r/2)); if (.@r>=7) { bonus bMatkRate,10; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableArmor; if (.@r>=13) { bonus2 bAddClass,Class_Boss,10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatk,2*(.@r/2); bonus2 bMagicAddClass,Class_Boss,.@r/4; } if (.@g>=ENCHANTGRADE_C) { bonus bMatk,3*(.@r/2); bonus bMatkRate,.@r/2; bonus2 bMagicAddClass,Class_Boss,.@r/4; } if (.@g>=ENCHANTGRADE_B) { bonus bMatk,3*(.@r/2); bonus bMatkRate,.@r/2; bonus2 bMagicAddClass,Class_Boss,.@r/4; } if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,.@r/2; bonus bMatkRate,2*(.@r/2); bonus2 bMagicAddClass,Class_Boss,.@r/4; }
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
if (.@r>=7) {
bonus bMatkRate,10;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus bUnbreakableArmor;
if (.@r>=13) {
bonus2 bAddClass,Class_Boss,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,.@r/2;
bonus bMatkRate,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}