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ID #450271 Armor

Dim Glacier Robe [1]

Buy Price: N/A Sell Price: N/A
Glacier's Robe lost it's light due to being engulfed in venomous magic.
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MATK +140
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For each 2 Refine Levels:
SPL +1, CON +1
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Refine Level +7:
MATK +3%, S.MATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Magical Damage with every element by 10%.
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When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
MATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10

If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5

If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5

If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: MATK +5%, SPL +5, CON +5.
[Grade C]: Magical Damage with every element +10%.
[Grade B]: MATK +1%
[Grade A]: MATK +2%
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Type: Armor
Defense: 145
Weight: 120
Armor Level: 2
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Requirement:
Base Level 230

Equipment Reform

Available through the reform system EP20_DGA_Refine

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1200
145
Equipment reform

Requirements

2
230

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,140; bonus bSpl,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bMatkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,140;
bonus bSpl,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,3;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bMatkRate,1;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMatkRate,2;
         }
      }
   }
}
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