ID #450271
Armor
Dim Glacier Robe [1]
Buy Price: N/A
Sell Price: N/A
Glacier's Robe lost it's light due to being engulfed in venomous magic.
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MATK +140
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For each 2 Refine Levels:
SPL +1, CON +1
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Refine Level +7:
MATK +3%, S.MATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Magical Damage with every element by 10%.
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When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
MATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10
If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5
If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5
If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5
If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: MATK +5%, SPL +5, CON +5.
[Grade C]: Magical Damage with every element +10%.
[Grade B]: MATK +1%
[Grade A]: MATK +2%
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Type: Armor
Defense: 145
Weight: 120
Armor Level: 2
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Requirement:
Base Level 230
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MATK +140
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For each 2 Refine Levels:
SPL +1, CON +1
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Refine Level +7:
MATK +3%, S.MATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
When equipped with Dim Glacier Muffler and Dim Glacier Shoes:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
MATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Muffler, Dim Glacier Shoes and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
MATK +10
If the Weapon's Grade is C or higher:
S.MATK +6, SPL +5, CON +5
If the Weapon's Grade is B or higher:
S.MATK +5, SPL +5, CON +5
If the Weapon's Grade is A or higher:
S.MATK +4, SPL +5, CON +5
If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Magical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: MATK +5%, SPL +5, CON +5.
[Grade C]: Magical Damage with every element +10%.
[Grade B]: MATK +1%
[Grade A]: MATK +2%
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Type: Armor
Defense: 145
Weight: 120
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system EP20_DGA_Refine
- Sacred Cat Whiskers × 40
- Encroached Magical Crystal × 10
- Neutralized Magical Crystal × 10
- Pure Magical Crystal × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1200
Defense
145
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,140; bonus bSpl,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bMatkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bMatkRate,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,140;
bonus bSpl,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
bonus bSMatk,2;
bonus bMatkRate,3;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bMatkRate,1;
if (.@g>=ENCHANTGRADE_A) {
bonus bMatkRate,2;
}
}
}
}