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ID #450270 Armor

Dim Glacier Armor [1]

Buy Price: N/A Sell Price: N/A
Glacier's Armor lost it's light due to being engulfed in venomous magic.
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ATK +140
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For each 2 Refine Levels:
POW +1, CON +1
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Refine Level +7:
ATK +3%, P.ATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Physical Damage by 10%.
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When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
ATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10

If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5

If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5

If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5

If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5, CON +5.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +1%
[Grade A]: ATK +2%
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Type: Armor
Defense: 203
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230

Equipment Reform

Available through the reform system EP20_DGA_Refine

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
2400
203
Equipment reform

Requirements

2
230

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,140;
bonus bPow,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bLongAtkRate,10;
         bonus bShortAtkRate,10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,10;
      bonus bShortAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAtkRate,1;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bAtkRate,2;
         }
      }
   }
}
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