ID #450270
Armor
Dim Glacier Armor [1]
Buy Price: N/A
Sell Price: N/A
Glacier's Armor lost it's light due to being engulfed in venomous magic.
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ATK +140
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For each 2 Refine Levels:
POW +1, CON +1
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Refine Level +7:
ATK +3%, P.ATK +2
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Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Increases Physical Damage by 10%.
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When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
ATK +(Total Refine Level of entire set)*2
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When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10
If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5
If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5
If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5
If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5, CON +5.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +1%
[Grade A]: ATK +2%
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Type: Armor
Defense: 203
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230
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ATK +140
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For each 2 Refine Levels:
POW +1, CON +1
_______________________
Refine Level +7:
ATK +3%, P.ATK +2
_______________________
Refine Level +9:
Decreases After Skill Delay by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Increases Physical Damage by 10%.
_______________________
When equipped with Dim Glacier Manteau and Dim Glacier Boots:
Increases Physical Damage by 5%.
Decreases Variable Casting Time by 5%.
Decreases After Skill Delay by 5%.
ATK +(Total Refine Level of entire set)*2
_______________________
When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon:
For each 3 Refine Levels of equipped Weapon:
ATK +10
If the Weapon's Grade is C or higher:
P.ATK +6, POW +5, CON +5
If the Weapon's Grade is B or higher:
P.ATK +5, POW +5, CON +5
If the Weapon's Grade is A or higher:
P.ATK +4, POW +5, CON +5
If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon:
Increases Physical Damage against monsters of every element by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%, POW +5, CON +5.
[Grade C]: Physical Damage +10%.
[Grade B]: ATK +1%
[Grade A]: ATK +2%
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Type: Armor
Defense: 203
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system EP20_DGA_Refine
- Sacred Cat Whiskers × 40
- Encroached Magical Crystal × 10
- Neutralized Magical Crystal × 10
- Pure Magical Crystal × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2400
Defense
203
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,140;
bonus bPow,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bAtkRate,1;
if (.@g>=ENCHANTGRADE_A) {
bonus bAtkRate,2;
}
}
}
}