ID #450266
Armor
Glacier Manteau [1]
Buy Price: N/A
Sell Price: N/A
A manteau forged by imbuing the power of a Divine Cat Whiskers with Issgard's Glacier.
You can add abilities by granting a legend with special magical powers.
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MaxHP +2500, MaxSP +500
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For each 2 Refine Levels:
MaxHP +200, MaxSP +50
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 7%).
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Refine Level +9:
POW +3
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Refine Level +10:
Decreases Variable Casting Time by 5%.
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When equipped with Glacier Boots:
Increases Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +2.
[Grade C]: Variable Casting Time -10%.
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Type: Garment
Defense: 112
Weight: 160
Armor Level: 2
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Requirement:
Base Level 230
You can add abilities by granting a legend with special magical powers.
_______________________
MaxHP +2500, MaxSP +500
_______________________
For each 2 Refine Levels:
MaxHP +200, MaxSP +50
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 7%).
_______________________
Refine Level +9:
POW +3
_______________________
Refine Level +10:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Glacier Boots:
Increases Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%, P.ATK +2.
[Grade C]: Variable Casting Time -10%.
_______________________
Type: Garment
Defense: 112
Weight: 160
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1600
Defense
112
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,2500+200*(.@r/2); bonus bMaxSP,500+50*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; if (.@r>=9) { bonus bPow,3; if (.@r>=10) { bonus bVariableCastrate,-5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-10; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,2500+200*(.@r/2);
bonus bMaxSP,500+50*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,7;
if (.@r>=9) {
bonus bPow,3;
if (.@r>=10) {
bonus bVariableCastrate,-5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-10;
}
}