ID #450265
Armor
Glacier Robe [1]
Buy Price: N/A
Sell Price: N/A
A robe forged by imbuing the power of a Divine Cat Whiskers with Issgard's Glacier.
You can add abilities by granting a legend with special magical powers.
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MATK +120
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For each 2 Refine Levels:
MATK +15, DEF +15
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Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
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Refine Level +10:
DEF +100
Decreases After Skill Delay by 5%.
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When equipped with Glacier Muffler:
MATK +50
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[Bonus by Grade]
[Grade D]: SPL +3, CON +3, After Skill Delay -5%.
[Grade C]: MATK +3%, S.MATK +2.
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Type: Armor
Defense: 120
Weight: 120
Armor Level: 2
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Requirement:
Base Level 230
You can add abilities by granting a legend with special magical powers.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15, DEF +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +10:
DEF +100
Decreases After Skill Delay by 5%.
_______________________
When equipped with Glacier Muffler:
MATK +50
_______________________
[Bonus by Grade]
[Grade D]: SPL +3, CON +3, After Skill Delay -5%.
[Grade C]: MATK +3%, S.MATK +2.
_______________________
Type: Armor
Defense: 120
Weight: 120
Armor Level: 2
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Requirement:
Base Level 230
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1200
Defense
120
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,120+15*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; bonus bVariableCastrate,-10; if (.@r>=9) { bonus bVariableCastrate,-5; bonus bSMatk,3; if (.@r>=10) { bonus bDelayrate,-5; bonus bDef,100; } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bSpl,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_C) { bonus bSMatk,2; bonus bMatkRate,3; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,120+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bVariableCastrate,-5;
bonus bSMatk,3;
if (.@r>=10) {
bonus bDelayrate,-5;
bonus bDef,100;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bSpl,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bSMatk,2;
bonus bMatkRate,3;
}
}