ID #450264
Armor
Glacier Armor [1]
Buy Price: N/A
Sell Price: N/A
Armor forged by imbuing the power of a Divine Cat Whiskers with Issgard's Glacier.
You can add abilities by granting a legend with special magical powers.
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ATK +120
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For each 2 Refine Levels:
ATK +15, DEF +15
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Refine Level +7:
Increases Physical Damage by 5%.
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
P.ATK +3
Increases Attack Speed (decreases After Attack Delay by additional 5%).
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Refine Level +10:
DEF +100
Decreases After Skill Delay by 5%.
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When equipped with Glacier Manteau:
ATK +50
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[Bonus by Grade]
[Grade D]: POW +3, CON +3, After Skill Delay -5%.
[Grade C]: ATK +3%, P.ATK +2.
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Type: Armor
Defense: 168
Weight: 240
Armor Level: 2
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Requirement:
Base Level 230
You can add abilities by granting a legend with special magical powers.
_______________________
ATK +120
_______________________
For each 2 Refine Levels:
ATK +15, DEF +15
_______________________
Refine Level +7:
Increases Physical Damage by 5%.
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
P.ATK +3
Increases Attack Speed (decreases After Attack Delay by additional 5%).
_______________________
Refine Level +10:
DEF +100
Decreases After Skill Delay by 5%.
_______________________
When equipped with Glacier Manteau:
ATK +50
_______________________
[Bonus by Grade]
[Grade D]: POW +3, CON +3, After Skill Delay -5%.
[Grade C]: ATK +3%, P.ATK +2.
_______________________
Type: Armor
Defense: 168
Weight: 240
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2400
Defense
168
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,120+15*(.@r/2); bonus bDef,15*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAspdRate,10; if (.@r>=9) { bonus bAspdRate,5; bonus bPAtk,3; if (.@r>=10) { bonus bDelayrate,-5; bonus bDef,100; } } } if (.@g>=ENCHANTGRADE_D) { bonus bDelayrate,-5; bonus bPow,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,3; } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,120+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAspdRate,10;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bPAtk,3;
if (.@r>=10) {
bonus bDelayrate,-5;
bonus bDef,100;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bPow,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bAtkRate,3;
}
}