ID #450258
Armor
Loud Park [1]
Buy Price: N/A
Sell Price: N/A
The flashy costumes worn by the legendary band that is said to have caused an earthquake with their raucous performance and blown a hole in the ceiling of a live music venue with their singing.
_______________________
MaxHP +10%, MaxSP +10%.
_______________________
For each Level of Frigg's Song:
INT +6, MATK +30.
_______________________
For each Level of Gloomy Shyness:
Increases Magical Damage against monsters of every race by 14%.
_______________________
For each Level of Deep Sleep Lullaby:
Decreases After Skill Delay by 6%.
_______________________
Refine Level +5:
Increases damage of Metallic Sound by 50%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound by additional 50%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by 15%.
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 100
_______________________
MaxHP +10%, MaxSP +10%.
_______________________
For each Level of Frigg's Song:
INT +6, MATK +30.
_______________________
For each Level of Gloomy Shyness:
Increases Magical Damage against monsters of every race by 14%.
_______________________
For each Level of Deep Sleep Lullaby:
Decreases After Skill Delay by 6%.
_______________________
Refine Level +5:
Increases damage of Metallic Sound by 50%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound by additional 50%.
_______________________
Refine Level +10:
Increases Magical Damage with Neutral element by 15%.
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bInt,6*getskilllv("WM_FRIGG_SONG"); bonus bMatk,30*getskilllv("WM_FRIGG_SONG"); bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY"); bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP"); if (.@r>=5) bonus2 bSkillAtk,"WM_METALICSOUND",50; if (.@r>=7) bonus2 bSkillAtk,"WM_METALICSOUND",50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus bUnbreakableArmor; }
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bInt,6*getskilllv("WM_FRIGG_SONG");
bonus bMatk,30*getskilllv("WM_FRIGG_SONG");
bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY");
bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP");
if (.@r>=5)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=7)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bUnbreakableArmor;
}