ID #450257
Armor
Platinum Arbitrator [1]
Buy Price: N/A
Sell Price: N/A
An elegant and noble silver armor.
It is said to appear when someone who upsets the balance of the world appears.
_______________________
MaxHP +10%, MaxSP +10%.
_______________________
For each Level of Inspiration:
MaxHP +8%
_______________________
When Level 5 Cannon Spear is learned:
Decreases Cannon Spear skill cooldown by 1.5 seconds.
For each 2 Base Level:
Increases damage of Cannon Spear by 1%.
Increases damage of Banishing Point by 2%.
_______________________
For each Level of Banishing Point:
Increases Physical Damage against monsters of every race by 14%.
_______________________
Refine Level +5:
STR +15
_______________________
Refine Level +7:
STR +15
_______________________
Refine Level +10:
Perfect HIT +25%
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 100
It is said to appear when someone who upsets the balance of the world appears.
_______________________
MaxHP +10%, MaxSP +10%.
_______________________
For each Level of Inspiration:
MaxHP +8%
_______________________
When Level 5 Cannon Spear is learned:
Decreases Cannon Spear skill cooldown by 1.5 seconds.
For each 2 Base Level:
Increases damage of Cannon Spear by 1%.
Increases damage of Banishing Point by 2%.
_______________________
For each Level of Banishing Point:
Increases Physical Damage against monsters of every race by 14%.
_______________________
Refine Level +5:
STR +15
_______________________
Refine Level +7:
STR +15
_______________________
Refine Level +10:
Perfect HIT +25%
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,10+(getskilllv("LG_INSPIRATION")*8); bonus bMaxSPrate,10; bonus2 bAddRace,RC_All,14*getskilllv("LG_PINPOINTATTACK"); if (getskilllv("LG_CANNONSPEAR") == 5) { bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500; bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2); } if (.@r>=5) bonus bStr,15; if (.@r>=7) bonus bStr,15; if (.@r>=10) { bonus bPerfectHitAddRate,25; bonus bUnbreakableArmor; }
.@r = getrefine();
bonus bMaxHPrate,10+(getskilllv("LG_INSPIRATION")*8);
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,14*getskilllv("LG_PINPOINTATTACK");
if (getskilllv("LG_CANNONSPEAR") == 5) {
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
if (.@r>=5)
bonus bStr,15;
if (.@r>=7)
bonus bStr,15;
if (.@r>=10) {
bonus bPerfectHitAddRate,25;
bonus bUnbreakableArmor;
}