ID #450252
Armor
Death Bringer [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAtkRate,7*getskilllv("GC_COUNTERSLASH"); bonus bFlee,20*getskilllv("GC_CROSSIMPACT"); bonus bBaseAtk,50*getskilllv("GC_CROSSIMPACT"); if (getskilllv("GC_HALLUCINATIONWALK") == 5) bonus2 bSkillCooldown,"GC_DARKCROW",-60000; if (.@r>=5) bonus bWeaponAtkRate,10; if (.@r>=7) bonus bWeaponAtkRate,10; if (.@r>=10) { bonus bPerfectHitAddRate,25; bonus bUnbreakableArmor; }
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAtkRate,7*getskilllv("GC_COUNTERSLASH");
bonus bFlee,20*getskilllv("GC_CROSSIMPACT");
bonus bBaseAtk,50*getskilllv("GC_CROSSIMPACT");
if (getskilllv("GC_HALLUCINATIONWALK") == 5)
bonus2 bSkillCooldown,"GC_DARKCROW",-60000;
if (.@r>=5)
bonus bWeaponAtkRate,10;
if (.@r>=7)
bonus bWeaponAtkRate,10;
if (.@r>=10) {
bonus bPerfectHitAddRate,25;
bonus bUnbreakableArmor;
}