ID #450247
Armor
Brillance [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Defense: 100
Weight: 1000
Slots: 1
Armor level: 1
Required level: 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
100
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); .@l = BaseLevel; bonus bAspdRate,10; bonus2 bAddRace,RC_All,7*getskilllv("SR_KNUCKLEARROW"); if (getskilllv("SR_LIGHTNINGWALK") == 5) bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",2*.@l; if (getskilllv("SR_RAISINGDRAGON") == 10) { bonus bVariableCastrate,-15; bonus bHPGainValue,150; bonus bSPGainValue,15; } if (.@r>=5) { bonus bBaseAtk,.@l/2; if (.@r>=7) { bonus bBaseAtk,.@l/2; if (.@r>=10) { bonus bPerfectHitAddRate,25; bonus bUnbreakableArmor; } } }
.@r = getrefine();
.@l = BaseLevel;
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,7*getskilllv("SR_KNUCKLEARROW");
if (getskilllv("SR_LIGHTNINGWALK") == 5)
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",2*.@l;
if (getskilllv("SR_RAISINGDRAGON") == 10) {
bonus bVariableCastrate,-15;
bonus bHPGainValue,150;
bonus bSPGainValue,15;
}
if (.@r>=5) {
bonus bBaseAtk,.@l/2;
if (.@r>=7) {
bonus bBaseAtk,.@l/2;
if (.@r>=10) {
bonus bPerfectHitAddRate,25;
bonus bUnbreakableArmor;
}
}
}