ID #450245
Armor
Rune Robe of Death [1]
Buy Price: N/A
Sell Price: N/A
Robe engraved with Varmundt's Death Rune magic.
The imprint is amplified with the essence of death.
_______________________
For each 25 base INT:
SPL +1
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%
[Grade C]: SPL +5, MATK +5%.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: After Skill Delay -10%, SPL +5.
_______________________
Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
The imprint is amplified with the essence of death.
_______________________
For each 25 base INT:
SPL +1
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +5%
[Grade C]: SPL +5, MATK +5%.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: After Skill Delay -10%, SPL +5.
_______________________
Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,(readparam(bInt)/25); if (.@r>=7) { bonus bSMatk,2; bonus bMatkRate,5; if (.@r>=9) { bonus bVariableCastrate,-15; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus bMatkRate,5; bonus bSpl,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-10; bonus bSpl,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,(readparam(bInt)/25);
if (.@r>=7) {
bonus bSMatk,2;
bonus bMatkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-15;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMatkRate,5;
bonus bSpl,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bSpl,5;
}
}
}
}