ID #450234
Armor
Rune Armor of Flame [1]
Buy Price: N/A
Sell Price: N/A
Armor engraved with Varmundt's Fire Rune magic.
The imprint is amplified with the essence of flame.
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For each 25 base STR:
POW +1
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Refine Level +7:
ATK +5%, P.ATK +2
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Refine Level +9:
Increases Critical Damage by 15%.
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Refine Level +11:
Increases Melee Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +5%
[Grade C]: POW +5, ATK +5%.
[Grade B]: Melee Physical Damage +10%.
[Grade A]: After Skill Delay -10%, POW +5.
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Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 230
The imprint is amplified with the essence of flame.
_______________________
For each 25 base STR:
POW +1
_______________________
Refine Level +7:
ATK +5%, P.ATK +2
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +5%
[Grade C]: POW +5, ATK +5%.
[Grade B]: Melee Physical Damage +10%.
[Grade A]: After Skill Delay -10%, POW +5.
_______________________
Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,(readparam(bStr)/25); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,15; if (.@r>=11) { bonus bShortAtkRate,15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus bAtkRate,5; bonus bPow,5; if (.@g>=ENCHANTGRADE_B) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-10; bonus bPow,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,(readparam(bStr)/25);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bCritAtkRate,15;
if (.@r>=11) {
bonus bShortAtkRate,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bPow,5;
}
}
}
}