ID #450217
Armor
Phreeoni Wing Suit [1]
Buy Price: N/A
Sell Price: N/A
A suit that embodies the figure of a Phreeoni.
It is difficult to expect defense power from this armor.
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CON +3, ATK +100
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For each 2 Refine Levels:
ATK +15
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For each 4 Refine Levels:
P.ATK +1
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Perfect HIT +15%
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Ranged Physical Damage by additional 15%.
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When equipped with Phreeoni Card:
For each 2 Refine Levels of equipped Armor:
Increases Ranged Physical Damage by 3%.
For each 3 Refine Levels of equipped Armor:
Increases Physical Damage against monsters of Boss class by 8%.
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When equipped with Phreeoni Card:
P.ATK +10, C.RATE +5
For each 3 Refine Levels of equipped Armor:
Increases Critical Damage by 4%.
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When Pet Phreeoni is active:
ATK +7%, ASPD +2
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[Additional Options by Grade]
[Grade D]: ATK +40, ATK +5%
[Grade C]: CON +5
[Grade B]: Physical Damage against enemies of every size +15%.
[Grade A]: P.ATK +7
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Type: Armor
Defense: 10
Weight: 150
Armor Level: 2
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Requirement:
Base Level 200
It is difficult to expect defense power from this armor.
_______________________
CON +3, ATK +100
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 4 Refine Levels:
P.ATK +1
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Perfect HIT +15%
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Ranged Physical Damage by additional 15%.
_______________________
When equipped with Phreeoni Card:
For each 2 Refine Levels of equipped Armor:
Increases Ranged Physical Damage by 3%.
For each 3 Refine Levels of equipped Armor:
Increases Physical Damage against monsters of Boss class by 8%.
_______________________
When equipped with Phreeoni Card:
P.ATK +10, C.RATE +5
For each 3 Refine Levels of equipped Armor:
Increases Critical Damage by 4%.
_______________________
When Pet Phreeoni is active:
ATK +7%, ASPD +2
_______________________
[Additional Options by Grade]
[Grade D]: ATK +40, ATK +5%
[Grade C]: CON +5
[Grade B]: Physical Damage against enemies of every size +15%.
[Grade A]: P.ATK +7
_______________________
Type: Armor
Defense: 10
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
10
Requirements
Armor Level
2
Min Level
200
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,100+15*(.@r/2); bonus bCon,3; bonus bPAtk,(.@r/4); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus bPerfectHitAddRate,15; if (.@r>=11) { bonus bLongAtkRate,15; bonus bDelayrate,-15; } } } if (getpetinfo(PETINFO_EGGID) == 9111) { bonus bAtkRate,7; bonus bAspd,2; } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,40; if (.@g>=ENCHANTGRADE_C) { bonus bCon,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,7; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,100+15*(.@r/2);
bonus bCon,3;
bonus bPAtk,(.@r/4);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus bPerfectHitAddRate,15;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
}
}
}
if (getpetinfo(PETINFO_EGGID) == 9111) {
bonus bAtkRate,7;
bonus bAspd,2;
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,40;
if (.@g>=ENCHANTGRADE_C) {
bonus bCon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,7;
}
}
}
}