ID #450209
Armor
Imp Powered Suit [1]
Buy Price: N/A
Sell Price: N/A
A powered suit reborn using the latest technology.
Despite its heavy appearance, it is lighter than the previous model.
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MaxHP +10%, MaxSP +10%.
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When Level 5 Arm Cannon is learned:
For each Base Level:
ATK +1
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When Level 3 Neutral Barrier is learned:
Increases Ranged Physical Damage by 70%.
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For each Level of Pile Bunker:
Decreases After Skill Delay by 10%.
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Refine Level +5:
Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.
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Refine Level +7:
Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.
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Refine Level +10:
Increases Ranged Physical Damage by additional 15%.
Indestructible in battle
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Type: Armor
Defense: 120
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
Despite its heavy appearance, it is lighter than the previous model.
_______________________
MaxHP +10%, MaxSP +10%.
_______________________
When Level 5 Arm Cannon is learned:
For each Base Level:
ATK +1
_______________________
When Level 3 Neutral Barrier is learned:
Increases Ranged Physical Damage by 70%.
_______________________
For each Level of Pile Bunker:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +5:
Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 50%.
_______________________
Refine Level +7:
Increases damage of Arm Cannon, Cold Slower and Flame Launcher by additional 50%.
_______________________
Refine Level +10:
Increases Ranged Physical Damage by additional 15%.
Indestructible in battle
_______________________
Type: Armor
Defense: 120
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
120
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (getskilllv("NC_ARMSCANNON")>=3) bonus bBaseAtk,BaseLevel; if (getskilllv("NC_NEUTRALBARRIER")>=3) bonus bLongAtkRate,70; bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER"); if (.@r>=5) { bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus2 bSkillAtk,"NC_COLDSLOWER",50; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50; } if (.@r>=7) { bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus2 bSkillAtk,"NC_COLDSLOWER",50; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50; } if (.@r>=10) { bonus bLongAtkRate,15; bonus bUnbreakableArmor; }
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
bonus bLongAtkRate,15;
bonus bUnbreakableArmor;
}