ID #450203
Armor
Varmundt Ice Rune Armor [1]
Buy Price: N/A
Sell Price: N/A
Armor engraved with Varmundt's Ice Rune magic.
It is a mark of concentration.
_______________________
For each 25 base DEX:
CON +1
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Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
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Refine Level +11:
Increases Ranged Physical Damage by 10%.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: CON +3, ATK +3%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: After Skill Delay -10%.
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Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 210
It is a mark of concentration.
_______________________
For each 25 base DEX:
CON +1
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: CON +3, ATK +3%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: After Skill Delay -10%.
_______________________
Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Reform
Available through the reform system Barmund_Hammer
- Blacksmith Blessing × 14
Available through the reform system Barmund_Ice_Reform
- Armor Upgrade Stone(Superior) × 100
- Ice Rune × 20
- Ice Essence × 50
- Zelunium × 300
- Barmil Ticket × 500
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,(readparam(bDex)/25); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bLongAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,3; bonus bCon,3; if (.@g >= ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,(readparam(bDex)/25);
if (.@r>=7) {
bonus bAtkRate,5;
if (.@r>=9) {
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bLongAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bAtkRate,3;
bonus bCon,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g >= ENCHANTGRADE_A) {
bonus bDelayrate,-10;
}
}
}
}