ID #450201
Armor
Varmundt Glade Rune Armor [1]
Buy Price: N/A
Sell Price: N/A
Armor engraved with Varmundt's Glade Rune magic.
It is stamped with physical strength.
_______________________
For each 25 base VIT:
STA +1
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Increases Healing received by 10%.
_______________________
Refine Level +11:
MaxHP +10%
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[Bonus by Grade]
[Grade D]: MaxHP +3%
[Grade C]: STA +3, MaxHP +3%.
[Grade B]: After Skill Delay -5%.
[Grade A]: After Skill Delay -10%.
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Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
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Requirement:
Base Level 210
It is stamped with physical strength.
_______________________
For each 25 base VIT:
STA +1
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Increases Healing received by 10%.
_______________________
Refine Level +11:
MaxHP +10%
_______________________
[Bonus by Grade]
[Grade D]: MaxHP +3%
[Grade C]: STA +3, MaxHP +3%.
[Grade B]: After Skill Delay -5%.
[Grade A]: After Skill Delay -10%.
_______________________
Type: Armor
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210
Equipment Reform
Available through the reform system Barmund_Hammer
- Blacksmith Blessing × 14
Available through the reform system Barmund_Plain_Reform
- Armor Upgrade Stone(Superior) × 100
- Glade Rune × 20
- Plain Essence × 50
- Zelunium × 300
- Barmil Ticket × 500
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
45
Acquisition method
Equipment reform
Requirements
Armor Level
2
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,(readparam(bVit)/25); if (.@r>=7) { bonus bMaxHPrate,5; if (.@r>=9) { bonus bHealPower2,10; if (.@r>=11) { bonus bMaxHPrate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMaxHPrate,3; if (.@g >= ENCHANTGRADE_C) { bonus bMaxHPrate,3; bonus bSta,3; if (.@g >= ENCHANTGRADE_B) { bonus bDelayrate,-5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,(readparam(bVit)/25);
if (.@r>=7) {
bonus bMaxHPrate,5;
if (.@r>=9) {
bonus bHealPower2,10;
if (.@r>=11) {
bonus bMaxHPrate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMaxHPrate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bSta,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bDelayrate,-5;
if (.@g >= ENCHANTGRADE_A) {
bonus bDelayrate,-10;
}
}
}
}