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ID #450179 Armor

Celine's Dress [1]

Buy Price: N/A Sell Price: N/A
The dress worn by Celine.
There are marks that look like old bloodstains.
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MATK +50
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with every element by 10%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
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Refine Level +12:
Decreases After Skill Delay by additional 5%.
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When equipped with Evil Thread Glove:
MATK +10%
Perfect HIT +10%
Increases Magical Damage against enemies of every size by 15%.
Physical attacks have a random chance to increase magical damage against enemies of every race, except Players, by 15% for 10 seconds.
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When equipped with Celine's Ribbon:
For each Refine Level of Celine's Ribbon and Celine's Dress:
Increases Magical Damage with Holy, Shadow,Poison and Ghost element by 1%.

Total Refine Level of entire set at least +19:
MATK +15%

Total Refine Level of entire set at least +23:
Increases Magical Damage against enemies of every element by 20%.
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When equipped with Celine's Brooch:
For each Refine Level of Celine's Dress:
MATK +10

Refine Level of Celine's Dress is +9 or higher:
Decreases Variable Casting Time by 5%.

Refine Level of Celine's Dress is +11 or higher:
Increases Water, Wind, Earth, Magical Damage with Fire and Neutral element by 10%.

Refine Level of Celine's Dress is +13 or higher:
Indestructible in battle
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Type: Armor
Defense: 40
Weight: 50
Armor Level: 1
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Requirement:
Base Level 130

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
40

Requirements

1
130

Scripts

.@r = getrefine(); bonus bMatk,50; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bDelayrate,-10; if (.@r>=12) { bonus bDelayrate,-5; } } } }
.@r = getrefine();
bonus bMatk,50;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
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