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ID #450176 Armor

Powered Wing

Buy Price: N/A Sell Price: N/A
A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.
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MaxHP +3%
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Decreases damage taken from Players by 5%.
Decreases damage taken from Fire and Wind elemental attacks by 10%.
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When Level 5 Arm Cannon is learned:
Decreases After Skill Delay by 20%.
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When Level 3 Neutral Barrier is learned:
Decreases damage taken from monsters of Boss class by 5%.
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
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For each Level of Pile Bunker:
Increases damage of Arm Cannon, Cold Slower and Flame Launcher by 25%.
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When Level 5 Fire Earth Research is learned:
Prevents knock-back effect.
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Refine Level +7:
MaxHP +5%
Increases Physical Damage against monsters of Boss class by 10%.
Decreases damage taken from Fire and Wind elemental attacks by additional 20%.
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Refine Level +9:
MaxHP +7%
Increases Physical Damage against monsters of Boss class by additional 10%.
Decreases damage taken from Fire and Wind elemental attacks by additional 20%.
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
100
12

Requirements

1
100

Scripts

.@r = getrefine(); .@a = getskilllv("NC_PILEBUNKER"); bonus bMaxHPrate,3; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a; bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a; if (getskilllv("NC_ARMSCANNON") == 5) bonus bDelayrate,-20; if (getskilllv("NC_NEUTRALBARRIER") == 3) { bonus2 bSubClass,Class_Boss,5; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_RESEARCHFE") == 5) bonus bNoKnockback; if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; } if (.@r>=9) { bonus bMaxHPrate,7; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; }
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
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