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ID #450173 Armor

Nebula Robe of Spell [1]

Buy Price: N/A Sell Price: N/A
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
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SPL +1
MATK +125
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For each 2 Refine Levels:
MATK +15
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Refine Level +9:
MATK +5%
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Refine Level +11:
Increases Magical Damage with every element by 15%.
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[Bonus by Grade]
[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade B]: MATK +2% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.
[Grade A]: MATK +3% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.
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Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
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Requirement:
Base Level 240

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
105

Requirements

2
240

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,1; bonus bMatk,125+(15*(.@r/2)); if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,(.@r/2); bonus bMatk,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bMatkRate,(.@r/2); bonus bMatk,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSMatk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMatkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSMatk,2*(.@r/4); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
   bonus bMatkRate,5;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,(.@r/2);
   bonus bMatk,2*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bMatkRate,(.@r/2);
      bonus bMatk,3*(.@r/2);
      bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMatkRate,2*(.@r/2);
         bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
         bonus bSMatk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMatkRate,3*(.@r/2);
            bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
            bonus bSMatk,2*(.@r/4);
         }
      }
   }
}
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