ID #450172
Armor
Nebula Suit of Creative [1]
Buy Price: N/A
Sell Price: N/A
A suit that received the energy of luck among the power of stars.
Critical ability will be increased.
_______________________
CRT +1
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +9:
Critical +5
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.
[Grade C]: ATK +2 per 2 Refine Levels, Critical Damage +3% and Critical +2 per 3 Refine Levels.
[Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels.
[Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels.
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Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
Critical ability will be increased.
_______________________
CRT +1
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +9:
Critical +5
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.
[Grade C]: ATK +2 per 2 Refine Levels, Critical Damage +3% and Critical +2 per 3 Refine Levels.
[Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels.
[Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
135
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCrt,1; bonus bBaseAtk,100+10*(.@r/2); if (.@r>=9) { bonus bCritical,5; if (.@r>=11) { bonus bCritAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bBaseAtk,(.@r/2); bonus bCritAtkRate,2*(.@r/3); bonus bCritical,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bBaseAtk,2*(.@r/2); bonus bCritAtkRate,3*(.@r/3); bonus bCritical,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bCritAtkRate,5*(.@r/3); bonus bCRate,(.@r/4); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bCritAtkRate,7*(.@r/3); bonus bCRate,(.@r/4); bonus bPAtk,2*(.@r/4); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCrt,1;
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=9) {
bonus bCritical,5;
if (.@r>=11) {
bonus bCritAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bBaseAtk,(.@r/2);
bonus bCritAtkRate,2*(.@r/3);
bonus bCritical,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bBaseAtk,2*(.@r/2);
bonus bCritAtkRate,3*(.@r/3);
bonus bCritical,2*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bCritAtkRate,5*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bCritAtkRate,7*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,2*(.@r/4);
}
}
}
}