ID #450171
Armor
Nebula Suit of Concentration [1]
Buy Price: N/A
Sell Price: N/A
A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.
_______________________
CON +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 20%.
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[Bonus by Grade]
[Grade D]: ATK +2, increases Attack Speed (After Attack Delay -1%) and ATK +1% per 2 Refine Levels.
[Grade C]: ATK +3, increases Attack Speed (After Attack Delay -1%) and ATK +2% per 2 Refine Levels.
[Grade B]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels.
[Grade A]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
Speed and ranged physical ability will be increased.
_______________________
CON +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2, increases Attack Speed (After Attack Delay -1%) and ATK +1% per 2 Refine Levels.
[Grade C]: ATK +3, increases Attack Speed (After Attack Delay -1%) and ATK +2% per 2 Refine Levels.
[Grade B]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels.
[Grade A]: Increases Attack Speed (After Attack Delay -2%) per 2 Refine Levels, Ranged Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
135
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bLongAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAspdRate,(.@r/2);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,2*(.@r/2);
if (.@g >= ENCHANTGRADE_C) {
bonus bAspdRate,(.@r/2);
bonus bAtkRate,2*(.@r/2);
bonus bBaseAtk,3*(.@r/2);
if (.@g >= ENCHANTGRADE_B) {
bonus bAspdRate,2*(.@r/2);
bonus bLongAtkRate,(.@r/3);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bAspdRate,2*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
bonus bPAtk,2*(.@r/4);
}
}
}
}