ID #450170
Armor
Nebula Armor of Stamina [1]
Buy Price: N/A
Sell Price: N/A
A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.
_______________________
STA +1
MaxHP +10%
_______________________
For each 2 Refine Levels:
DEF +15
_______________________
Refine Level +9:
Increases Healing skills effectiveness by 10%.
_______________________
Refine Level +11:
MaxHP +15%
_______________________
[Bonus by Grade]
[Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels.
[Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels.
[Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels.
[Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
The physical defense and resilience will be increased.
_______________________
STA +1
MaxHP +10%
_______________________
For each 2 Refine Levels:
DEF +15
_______________________
Refine Level +9:
Increases Healing skills effectiveness by 10%.
_______________________
Refine Level +11:
MaxHP +15%
_______________________
[Bonus by Grade]
[Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels.
[Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels.
[Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels.
[Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels.
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2500
Defense
175
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,1; bonus bMaxHPrate,10; bonus bDef,15*(.@r/2); if (.@r>=9) { bonus bHealPower2,10; if (.@r>=11) { bonus bMaxHPrate,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bDef,5*(.@r/2); bonus bHealPower2,2*(.@r/2); bonus bRes,(.@r/4); if (.@g >= ENCHANTGRADE_C) { bonus bDef,7*(.@r/2); bonus bHealPower2,3*(.@r/2); bonus bRes,2*(.@r/4); if (.@g >= ENCHANTGRADE_B) { bonus bMaxHPrate,(.@r/3); bonus bRes,3*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxHPrate,2*(.@r/3); bonus bRes,4*(.@r/4); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,1;
bonus bMaxHPrate,10;
bonus bDef,15*(.@r/2);
if (.@r>=9) {
bonus bHealPower2,10;
if (.@r>=11) {
bonus bMaxHPrate,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bDef,5*(.@r/2);
bonus bHealPower2,2*(.@r/2);
bonus bRes,(.@r/4);
if (.@g >= ENCHANTGRADE_C) {
bonus bDef,7*(.@r/2);
bonus bHealPower2,3*(.@r/2);
bonus bRes,2*(.@r/4);
if (.@g >= ENCHANTGRADE_B) {
bonus bMaxHPrate,(.@r/3);
bonus bRes,3*(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMaxHPrate,2*(.@r/3);
bonus bRes,4*(.@r/4);
}
}
}
}