ID #450169
Armor
Nebula Armor of Power [1]
Buy Price: N/A
Sell Price: N/A
A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.
[Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels
[Grade B]: ATK +2% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels
[Grade A]: ATK +3% per 2 Refine Levels, Melee Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.
[Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels
[Grade B]: ATK +2% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels
[Grade A]: ATK +3% per 2 Refine Levels, Melee Physical Damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
2500
Defense
175
Requirements
Armor Level
2
Min Level
240
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAtkRate,5; if (.@r>=11) { bonus bShortAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,3*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,2*(.@r/2); bonus bShortAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAtkRate,3*(.@r/2); bonus bShortAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,1;
bonus bBaseAtk,125+15*(.@r/2);
if (.@r>=9) {
bonus bAtkRate,5;
if (.@r>=11) {
bonus bShortAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,2*(.@r/2);
bonus bShortAtkRate,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,3*(.@r/2);
bonus bShortAtkRate,(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,2*(.@r/2);
bonus bShortAtkRate,(.@r/3);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bAtkRate,3*(.@r/2);
bonus bShortAtkRate,2*(.@r/3);
bonus bPAtk,2*(.@r/4);
}
}
}
}