ID #450150
Armor
Magic Protector Robe [1]
Buy Price: N/A
Sell Price: N/A
Uniforms of Geffen wizards. It has the ability to improve magical power efficiency when chanting spells.
_______________________
Increases incoming Healing effectiveness by 10%.
Decreases SP Consumption by 10%.
_______________________
MaxHP +3%
INT +3
DEX +3
_______________________
For each Refine Level:
MATK +10
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 7%.
_______________________
Refine Level +13:
MATK +60
_______________________
Type: Armor
Defense: 110
Weight: 80
Armor Level: 2
_______________________
Requirement:
Base Level 230
_______________________
Increases incoming Healing effectiveness by 10%.
Decreases SP Consumption by 10%.
_______________________
MaxHP +3%
INT +3
DEX +3
_______________________
For each Refine Level:
MATK +10
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 7%.
_______________________
Refine Level +13:
MATK +60
_______________________
Type: Armor
Defense: 110
Weight: 80
Armor Level: 2
_______________________
Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
110
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@r = getrefine(); bonus bHealPower2,10; bonus bUseSPrate,-10; bonus bMaxHPrate,3; bonus bInt,3; bonus bDex,3; bonus bMatk,10*.@r; bonus bVariableCastrate,-2*(.@r/2); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bVariableCastrate,-7; if (.@r>=13) { bonus bMatk,60; } } }
.@r = getrefine();
bonus bHealPower2,10;
bonus bUseSPrate,-10;
bonus bMaxHPrate,3;
bonus bInt,3;
bonus bDex,3;
bonus bMatk,10*.@r;
bonus bVariableCastrate,-2*(.@r/2);
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus bVariableCastrate,-7;
if (.@r>=13) {
bonus bMatk,60;
}
}
}