ID #450149
Armor
Anti Conjurer Suit [1]
Buy Price: N/A
Sell Price: N/A
It is designed to facilitate the operation of more powerful suits and various magic through continuous research and improvement.
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Increases incoming Healing effectiveness by 10%.
Decreases SP Consumption by 10%.
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MaxHP +3%
STR +3
AGI +3
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For each Refine Level:
ATK +10
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For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +9:
Increases Melee and Ranged Physical Damage by 10%.
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Refine Level +11:
Increases Attack Speed (decreases After Attack Delay by additional 7%).
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Refine Level +13:
ATK +60
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Type: Armor
Defense: 120
Weight: 90
Armor Level: 2
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Requirement:
Base Level 230
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Increases incoming Healing effectiveness by 10%.
Decreases SP Consumption by 10%.
_______________________
MaxHP +3%
STR +3
AGI +3
_______________________
For each Refine Level:
ATK +10
_______________________
For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Increases Attack Speed (decreases After Attack Delay by additional 7%).
_______________________
Refine Level +13:
ATK +60
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Type: Armor
Defense: 120
Weight: 90
Armor Level: 2
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Requirement:
Base Level 230
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
900
Defense
120
Requirements
Armor Level
2
Min Level
230
Scripts
Script .@r = getrefine(); bonus bHealPower2,10; bonus bUseSPrate,-10; bonus bMaxHPrate,3; bonus bStr,3; bonus bAgi,3; bonus bBaseAtk,10*.@r; bonus bAspdRate,2*(.@r/2); if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@r>=11) { bonus bAspdRate,7; if (.@r>=13) { bonus bBaseAtk,60; } } }
.@r = getrefine();
bonus bHealPower2,10;
bonus bUseSPrate,-10;
bonus bMaxHPrate,3;
bonus bStr,3;
bonus bAgi,3;
bonus bBaseAtk,10*.@r;
bonus bAspdRate,2*(.@r/2);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bAspdRate,7;
if (.@r>=13) {
bonus bBaseAtk,60;
}
}
}