ID #450146
Armor
Illusion Chain Mail [1]
Buy Price: N/A
Sell Price: N/A
Heavy mail made entirely of polished, metal chain links.
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MaxHP +10%
MaxSP +10%
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For each Refine Level:
ATK +4
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For each 3 Refine Level:
Increases Physical Damage against enemies of Fire and Water elemental by 4%.
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Refine Level +9:
ATK +10%
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When equipped with Illusion Katar of Frozen Icicle:
ATK +5%
Refine Level of Illusion Katar of Frozen Icicle and Illusion Chain Mail each is +7 or higher:
Critical +5
Total Refine Level of entire set at least +18:
Increases Critical Damage by 15%.
Total Refine Level of entire set at least +22:
Increases Physical Damage against enemies of Fire elemental enemies and Insect race by 10%.
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Type: Armor
Defense: 70
Weight: 330
Armor Level: 1
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Requirement:
Base Level 120
Swordsman, Merchant and Thief classes
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MaxHP +10%
MaxSP +10%
_______________________
For each Refine Level:
ATK +4
_______________________
For each 3 Refine Level:
Increases Physical Damage against enemies of Fire and Water elemental by 4%.
_______________________
Refine Level +9:
ATK +10%
_______________________
When equipped with Illusion Katar of Frozen Icicle:
ATK +5%
Refine Level of Illusion Katar of Frozen Icicle and Illusion Chain Mail each is +7 or higher:
Critical +5
Total Refine Level of entire set at least +18:
Increases Critical Damage by 15%.
Total Refine Level of entire set at least +22:
Increases Physical Damage against enemies of Fire elemental enemies and Insect race by 10%.
_______________________
Type: Armor
Defense: 70
Weight: 330
Armor Level: 1
_______________________
Requirement:
Base Level 120
Swordsman, Merchant and Thief classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
3300
Defense
70
Job Requirements
Alchemist
Yes
Assassin
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Rogue
Yes
Swordsman
Yes
Thief
Yes
Requirements
Armor Level
1
Min Level
120
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,4*.@r; bonus2 bAddEle,Ele_Fire,4*(.@r/3); bonus2 bAddEle,Ele_Water,4*(.@r/3); if (.@r>=9) { bonus bAtkRate,10; } if (.@r>=11) { bonus bAspdRate,10; }
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,4*.@r;
bonus2 bAddEle,Ele_Fire,4*(.@r/3);
bonus2 bAddEle,Ele_Water,4*(.@r/3);
if (.@r>=9) {
bonus bAtkRate,10;
}
if (.@r>=11) {
bonus bAspdRate,10;
}