ID #4331
Card
Heater Card
Buy Price: N/A
Sell Price: N/A
Critical +3
_______________________
When equipped by SSwordman classes:
Perfect Dodge +3
_______________________
When equipped with Assaulter Card, Permeter Card, Solider Card and Freezer Card:
STR +10
MaxHP +20%
Increases HP Recovery Rate by 50%.
Random chance to auto-cast Level 1 Weapon Perfection when dealing physical attacks.
Random chance a defeated monster will drop Red Potion.
When equipped by Swordman classes:
Increases recovery amount gained from Red Potion, Yellow Potion and White Potion by 50%.
_______________________
When equipped with Archdam Card, Permeter Card and Freezer Card:
INT +1
STR +1
DEF +2
Increases SP Recovery Rate by 10%.
Increases damage of Shield Chain and Sacrifice by 10%.
Decreases Variable Casting Time by 10%.
When equipped by Crusader classes:
Enchant Armor with Holy elemental.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
_______________________
When equipped by SSwordman classes:
Perfect Dodge +3
_______________________
When equipped with Assaulter Card, Permeter Card, Solider Card and Freezer Card:
STR +10
MaxHP +20%
Increases HP Recovery Rate by 50%.
Random chance to auto-cast Level 1 Weapon Perfection when dealing physical attacks.
Random chance a defeated monster will drop Red Potion.
When equipped by Swordman classes:
Increases recovery amount gained from Red Potion, Yellow Potion and White Potion by 50%.
_______________________
When equipped with Archdam Card, Permeter Card and Freezer Card:
INT +1
STR +1
DEF +2
Increases SP Recovery Rate by 10%.
Increases damage of Shield Chain and Sacrifice by 10%.
Decreases Variable Casting Time by 10%.
When equipped by Crusader classes:
Enchant Armor with Holy elemental.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
Monster Drops
Card Drops
Heater
Rate: 0.5%
Available from boxes
NPCs where to find the item
Card Vendor Machine#pa08
comodo (148, 306)
Basic Information
Type
Card
Weight
10
Item Flags
Drop Effect
Yes
Scripts
Script bonus bCritical,3; if (BaseClass == Job_Swordman) bonus bFlee2,3;
bonus bCritical,3; if (BaseClass == Job_Swordman) bonus bFlee2,3;